-
```
I've made a new Winetricks verb to install Laura Shigihara's Melolune IGF demo
and I'd like it to be included in the official Winetricks release.
However I'd like to refine it a little and I hav…
-
```
I've made a new Winetricks verb to install Laura Shigihara's Melolune IGF demo
and I'd like it to be included in the official Winetricks release.
However I'd like to refine it a little and I hav…
-
```
I've made a new Winetricks verb to install Laura Shigihara's Melolune IGF demo
and I'd like it to be included in the official Winetricks release.
However I'd like to refine it a little and I hav…
-
When someone wants to operate Pictures with very high ID, the game crashes.
I know this is not a common use case (as using high picture ID means the game developer has a poor picture organization), b…
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As the title says, How do we send the player to then next level after it kills a final boss on a level ?
I can see win zones, but they only activate when you enter the zone.
Is it possible to have…
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In some RPG/action games (especially ones where you do a constant stream of damage), when you attack an enemy, the damage bounces up and veers away a random amount to the left or right, while getting…
-
**The bug**
When I run the [Guaranteeing valid output syntax notebook](https://github.com/guidance-ai/guidance/blob/main/notebooks/guaranteeing_valid_syntax.ipynb), the model creates additional field…
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Currently, the RPG Systems integration only supports calculating difficulty. I would like to significantly expand this feature to support wholesale changes across the plugin. This could include:
…
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http://www.nexusmods.com/skyrim/mods/8655/?
-
```
What steps will reproduce the problem?
1.Getting killed
What is the expected output? What do you see instead?
Not lose as much experience as you do.
What version of the product are you using? On…