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1000nettles
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combat-numbers
A FoundryVTT module showcasing bouncing combat numbers on tokens, similar to old-school JRPGs.
https://foundryvtt.com/packages/combat-numbers/
MIT License
5
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8
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source link
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PF2e System (FVTT Version10) Module causes scenes to become invisible
#62
XanferS
opened
2 years ago
2
Bug: Measurement Controls doesnt work when active (V10)
#61
QuantumFunks
opened
2 years ago
5
V10 Support?
#60
VestOfHolding
opened
2 years ago
7
Bug: Masked state is not saved on reload
#59
Hawkeye131
opened
2 years ago
0
[Feature] Apply masked state to damage, heal, or both
#58
weepingminotaur
opened
2 years ago
0
V9, number pops but freezes on the token
#57
apoapostolov
closed
2 years ago
0
update ja.json
#56
BrotherSharper
closed
2 years ago
1
Prevents canvas from rendering [v9] [DnD4e]
#55
FoxLee
closed
2 years ago
4
PF1 system: Deactivating buffs which modify token health break buff display
#54
ArdonDaros
opened
2 years ago
0
Broken in v9T2
#53
apoapostolov
closed
2 years ago
4
Differentiation between types of damage and new animation options
#52
Vesselchuck
opened
3 years ago
0
Bug with DAE
#51
Nalbadin
closed
3 years ago
0
Request: Don't render combat numbers for invisible tokens
#50
Fair-Strides
opened
3 years ago
1
Suggestion: Option to uncap damage numbers for when doing more than remaining hp
#49
SovietVVinter
opened
3 years ago
1
Bad interaction with Combat Utility Belt
#48
M0nk3yy
opened
3 years ago
0
Suggestion: Owned actors only
#47
Ator27
opened
3 years ago
2
Update to support FoundryVTT 0.8.4
#46
1000nettles
closed
3 years ago
1
Collision with Blood n Guts module
#45
1000nettles
opened
3 years ago
0
ja.json update
#44
BrotherSharper
closed
3 years ago
1
Update ko.json
#43
drdwing
closed
3 years ago
1
Add support for FoundryVTT v0.8.2
#42
1000nettles
closed
3 years ago
1
Only shows two combat numbers at a time
#41
jbhaywood
closed
3 years ago
2
Feature Request: Variable timing
#40
Astudeba
closed
3 years ago
2
Feature Request: Display time delay
#39
MrManlyMan
closed
3 years ago
1
Custom Fonts
#38
eunomicZenith
opened
3 years ago
7
PF1 System - Unlinked tokens do not seem to benefit from Combat Numbers
#37
ArdonDaros
opened
3 years ago
1
Added Korean path
#36
drdwing
closed
3 years ago
0
added ko.json
#35
drdwing
closed
3 years ago
1
Feature Request: Scaling font size
#34
valdier1
opened
3 years ago
0
Update Swedish translation, I forgot to complete one line.
#33
xdy
closed
3 years ago
1
Update Swedish translation.
#32
xdy
closed
3 years ago
0
Swedish translation file is out of date
#31
1000nettles
closed
3 years ago
2
Suggestion: Allow custom fonts specifications in the Settings
#30
megahead11
closed
3 years ago
2
masking setting is now persistent
#29
TPNils
closed
3 years ago
3
SUGGESTION: monitor/display value adjustments for more than one stat.
#28
Z3nner
opened
3 years ago
1
Feature request: Masked for NPCs / Unmasked for Player Actors
#27
Silvestrae
closed
3 years ago
10
Add ability to set default masking state
#26
TPNils
closed
3 years ago
2
Add support for Swedish language
#25
xdy
closed
3 years ago
1
Add support for FoundryVTT v0.7.9
#24
1000nettles
closed
3 years ago
1
Suggestion: Move buttons to actor menu
#23
RollToSaveVsDragons
opened
3 years ago
2
Support Foundry v0.7.8
#22
1000nettles
closed
3 years ago
1
API to change HP of a creature without triggering Combat Numbers
#21
apoapostolov
closed
3 years ago
8
Change "visibility" to "pause broadcasting"
#20
1000nettles
closed
4 years ago
1
Create "masking" option allowing a user to mask HP modifications
#19
1000nettles
closed
3 years ago
1
When setting a condition on an actor: "TypeError: Cannot read property 'getIsVisible' of undefined"
#18
RollToSaveVsDragons
closed
4 years ago
4
Broke for PF2e in latest version (on Foundry 0.7.5 and PF2e 1.10.16.2317)
#17
RollToSaveVsDragons
closed
4 years ago
10
Make the Tool group optional
#16
apoapostolov
closed
4 years ago
3
GM QoL
#15
atleticano-snp
closed
4 years ago
4
Add "HP Object Path" support
#14
1000nettles
closed
4 years ago
0
Add sound to the Effect
#13
brunocalado
opened
4 years ago
3
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