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### Description of the new feature / enhancement
This feature allows us to attach a colored and transparent layer to some specific windows.
The idea is to reduce the brightness/whiteness of some w…
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#### Your system information
* Steam client version (build number or date):
![image](https://user-images.githubusercontent.com/42655600/235784929-198cf26b-d92f-4227-9306-af0b8524468e.png)
* Di…
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(Edit: Forgot this part was included in #41)
~~It seems that nearly all values for this are 65283 (0xFF03). I'd like to find examples that are not though.~~
~~I'm not sure if the FF part is really p…
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Get a geometry shader working in between the vertex and fragment stages. So that I can connect geometry together using lines.
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For some reason the leaves in your inventory will be invisible if you were to select them in creative or use shears/silk touch.
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I didn't do a code examination yet.. but I was wondering if GLSL was supported and if YES, which version ? any example ? FYI my first experimentations would be using GLSL/ES on WebGL...
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Different materials transmission found here for glTF:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/ADOBE_materials_thin_transparency
https://github.com/KhronosGroup/glT…
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This is the list of currently known issues still remaining with OpenFL 8. Most of them are fairly minor. The ones I consisder most important are printed in bold.
- Performance:
- [ ] **On some s…
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This post has been copied from StackOverflow, located here with better syntax hilighting:
http://stackoverflow.com/questions/22306072/xna-mono-effect-throwing-runtime-cast-exception
_As a foreword, t…
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SPIR-V and GLSL make it possible to declare multiple fragment shader input variables within the same `location` using the `component` layout qualifier.
The GLSL specification defines the following …