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### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
macOS 12.2.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
### Issue description
Noticed th…
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It would be nice to support the generation of a depth texture from the [camera output](https://docs.unity3d.com/Manual/CameraOutput-introduction.html).
This is often used by post processing effects…
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### What happened?
With just Iris and Sodium installed, enable a shader pack and looking at an area where there are lots of shadows, or at sunset or sunrise, there is intense stuttering in fps, which…
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Update: This aplies to the demo at http://jamieowen.github.io/glsl-blend
`demo-three.min.js:13 THREE.WebGLShader: Shader couldn't compile.
demo-three.min.js:13 THREE.WebGLShader: gl.getShaderInfoLog()…
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I noticed there's an issue with multimouse support not working. Just wanted to add this here.
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Hi All - is there a way to disable Smooth Transitions (ie. the previous preset merging into the new preset)? I found that setting Smooth Transition Duration to 0 has no effect. I am happy to try to fi…
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So many new games now come out in DX12, and they could be so much better with some 3Dmigoto magic!
Any chance we get some sweet DX12 support?
Or is it just too hard to be possible?
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I was wondering if the user could get the in between of two color palettes? Or rather, blending from one color to another like what Retro Palette Swapper has. If that is possible?
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```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
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```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …