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The tireType is defined inside the tire configurations xml files so to make a tire with type studded or chains a new 3d model -or a vanilla GIANTS tire- with its own configuration xml file must be add…
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Hi guys we are excited so we can move 2d canvas gui to webgl and have only one canvas in all our old games. unfortunately on mali-400 (galaxy tab e) we are getting black screen and on on s3 mini scree…
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### Describe the project you are working on
A 3D project that has multiple different themed areas.
### Describe the problem or limitation you are having in your project
The WorldEnvironment n…
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The game engine I'm working with (https://godotengine.org/) renders to a frame buffer that is defined with a GL_RGBA16F color buffer, so 16bit per color using floats.
Is it possible to submit this …
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### Describe the project you are working on
2D plateformer
### Describe the problem or limitation you are having in your project
There are inconsistencies in the tabs in the bottom panel :
…
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```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
-
```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
-
```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
-
```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
-
Hello Compton,
I love Compton so much, especially the gorgeous blur effects acted upon transparent menus/windows!
I think there is a little improvement that can be made to the Transparent Menus. _(I d…