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### Describe the bug
I've installed Airshipper and all the Vulkan stuff to play Veloren. However when I click *Play* on Airshipper to launch Veloren it doesn't work. **vkcube does work though**. Here…
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Errors when building with make.
```
theriddick@theriddick-pc build_layer]$ cmake -DCMAKE_CXX_FLAGS="-I/usr/include/vulkan" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/tmp/VkGHL -DBUILD_TES…
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Black frame insertion looks massively better on 240Hz and 360Hz monitors (especially IPS) than 120Hz monitors. No burn in, better color, brighter, no chessboard-patterns, no color depth loss, etc.
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Here is a suggestion, I don't know where else to put it, but here it is. https://github.com/mono/VulkanSharp
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Right now there's no way for the client or backend to distinguish between DXBC compatible with D3D11 versus DXBC compatible with D3D12. The simplest solution would be to split the DXBC shader format e…
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**Boilerplate Introduction**
At present, the code for handling vector (e.g. Asteroids, Tempest, Star Wars) games is lacking in a number of areas, both in terms of accuracy and in terms of tracking dat…
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BumpEarth uses a bump texture stored as L6V5U5
If L6V5U5 is not supported natively, CXBX attempts to convert to ARGB using R6G5B5 to A8R8G8B8 conversion.
BumpEarth comparison
Hardware without…
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Since I don't have a discord account this is an off-shoot continuation from the discussion in #279. My question stands in the title of this issue. Some background is given below ...
Considering th…
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There was an issue that fixed this for vulkan 1.3 here: https://github.com/microsoft/DirectXShaderCompiler/issues/5937.
Should the same fix be applied to universal 1.5?
## Example code:
```hlsl…
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Possible effects:
- turn down/up saturation
- turn down/up hue
- overlay a semi-transparent black or white (other possible solution to address change in colors) -> this can be done by ambient light…