-
```
It would be really nice to have some skill system implemented for the players
to gain advanced features. Every third level or so the player should be able to
choose a new skill. Some skills shou…
-
I would like for there to be a condition to check if I'm dual-wielding or using a two-hander specifically for the Frost Deathknight passive spell "Might of the Frozen Wastes (81333)"I want to make Ob…
-
```
It would be really nice to have some skill system implemented for the players
to gain advanced features. Every third level or so the player should be able to
choose a new skill. Some skills shou…
-
There are times when you hover on a node and there are more than one shortest path to it. It would be great if we could show all shortest paths and cycle through them to let the user deiced which to u…
-
```
It would be really nice to have some skill system implemented for the players
to gain advanced features. Every third level or so the player should be able to
choose a new skill. Some skills shou…
-
Hello; I'm currently working on an IoT project that's exploring EventHubs + HDInsight/Storm for processing large numbers of device telemetry events.
I've found the various "develop Storm topologies i…
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Seen a few complaints about the HQ tier rates in crafting. Did some investigation and enabled the debug on synthutils.cpp and found the following.
If i have Smithing lvl 14. And im trying to make Br…
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```
It would be really nice to have some skill system implemented for the players
to gain advanced features. Every third level or so the player should be able to
choose a new skill. Some skills shou…
-
```
It would be really nice to have some skill system implemented for the players
to gain advanced features. Every third level or so the player should be able to
choose a new skill. Some skills shou…
-
```
It would be really nice to have some skill system implemented for the players
to gain advanced features. Every third level or so the player should be able to
choose a new skill. Some skills shou…