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One of the few basic effects Minetest is still missing are sounds and particles for liquid collisions. A large particle burst and a splash sound should be triggered when a player hits the water, while…
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Author Name: Igor Kushnir
Original Redmine Issue: https://redmine.audacious-media-player.org/issues/973
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Steps to reproduce:
1. Enable Song Change Audacious plugin and set its _Com…
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## Description
Some bosses uses a special script that allow them to play a new music when they lose a life. The problem with this is that it's a little glitchy* with the mode's own music system. It c…
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Originally noted in issue #286
**To reproduce:** On the Windows 98 demo, play a wave sound file, and as it is playing, hover the cursor over the play button.
**Expected:** The tooltips should sho…
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### Describe the project you are working on
Third-person (TPS) 3d game with lots of positional audio.
### Describe the problem or limitation you are having in your project
It is difficult to achiev…
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### Minetest version
```true
Minetest 5.10.0-dev-6d7a51974-dirty (Linux)
Using LuaJIT 2.1.0-beta3
Built by GCC 12.2
Running on Linux/6.1.0 x86_64
BUILD_TYPE=RelWithDebInfo
RUN_IN_PLACE=1
USE…
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## Flutter Sound Version :
- **FULL** or **LITE** flavor ? Tried with both latest version
- **Important**: Result of the command : ```flutter pub deps | grep flutter_sound```
| |-- flutter…
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1. Appears cooldowns and costs on some spells stopped working
(Notable so far: Food spell, blink spell, shadowstep, vanish, passive spell, external command spell cooldowns no longer working).
2. S…
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## Subject of the issue
Playing the attached sine sweep (logarithmic 10 to 22kHz in 20 seconds) with either sf::Sound or sf::Music produces very obvious distortions in the medium to high frequency …
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Issue: Constant fuzzing sound when using bucklespring and listening to music at the same time. Fuzzy sound stops when using `killall buckle`
Music player: `Lollypop` I didn't try other music pl…