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The handling of system-value semantics is going to get messy if we can't systematize it, and unfortunately this is also one part of the compiler where we can expect a reasonable amount of churn when s…
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I'm talking about your original code. Output:
```
Mean 1d
Accessing device #1:AMD Radeon R9 Fury Series (radeonsi, fiji, LLVM 17.0.6, DRM 3.54, 6.6.12-calculate) on rusticl
torch.Size([1, 3, 4])…
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Hello, I crashed LLVM, and it asked me to submit a bug, so here it is:
```console
> llvm-spirv "cache/0c2c3f7472583358/bc/solver.bc" -o "cache/0c2c3f7472583358/spv/solver.spv"
llvm-spirv: ./lib/S…
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I write a example https://gist.github.com/ukari/6b9d94b04c3c26ff63ffd4663914c7da
and inlined some examples which could easily run by excute `test2`(for `makeShaderInfo`), `test3`(for `makeDescripto…
ukari updated
2 years ago
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This option doesn't seem to be referencing the top-level CMakeFiles:
https://github.com/taichi-dev/taichi-aot-demo/blob/a6c35b6a8b1cc17768bc66ed628c2b44cf889bf7/framework/CMakeLists.txt#L85
Resul…
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Hi Community
We discovered that some compute shader show bad performance after vkd3d translation.
Here is the detail.
Strange Brigade support two version: dx12 and vulkan. But the dx12…
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Hello again! I'm just having a little look at this library. Does it already generate some sort of resource reflection data? I saw some code for iterating resources but I'm not sure if that was doing s…
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What's happening:
- The following error message:
```
Vulkan SPIR-V XMR Miner 0.4.1
If you experience very low hashrate, close apps like firefox, chrome,..., start the miner, and then reope…
ghost updated
5 years ago
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Example:
```glsl
#version 460
layout (location = 0) out vec4 fragColor;
void main()
{
fragColor = vec4(0.4, 0.4, 0.8, 1.0);
}
```
-> glslang from trunk into Vulkan 1.0 SPIR-V.
-> SP…
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I would like to request new templates relying solely on DX12 compute without any windowing or event handling. Computing the simplest SAXPY example. Seomthing akin to my compute samples using [OpenCL](…