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****Description of Problem:**
Player Actor animation speed can be set to none to prevent walk cycle, this allows us to set the player actor animation frame from a multi-image spritesheet. However, si…
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### Godot version
3.4.2
### System information
PopOS
### Issue description
1. You create a large sprite sheet
2. You create an AnimatedSprite then create the SpriteFrame and 'add frame…
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I'd like some sort of support to add CCActions, but I'm not really sure how I'd want to implement that visually. Hopefully someone can come up with something eventually
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I'm trying to use a spritesheet for one of the protos I'm working on and run into a sang with getting textureatlas
following this:
https://github.com/bevyengine/bevy/blob/latest/examples/2d/sprite…
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
Pro…
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### Godot version
3.4.4 stable
### System information
Windows 10, GLES 3 or GLES 2
### Issue description
As the title suggests, in the animation tree, node state machine has frames of d…
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**Your Godot version:**
v3.4.4.stable.mono.official [419e713a2]
**Issue description:**
Hello! I'm following the "dodge the creeps" getting started tutorial, and I'm on the "coding the player" sec…
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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.…
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> Problem:
> 1) Open Aseprite and create new animation with black background
> 2) Create layer with 3 groups of Linked Cels frames
> 3) Draw circle in start position on 1st group's CEL
> 4) Draw circl…
dacap updated
8 years ago
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First available .sff palette is used to display sprites on select screen. No idea how to fix at this moment.
Possible workaround:
Make your sprites have fixed color in a new sprite group and assig…