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Hello,
When I try to build 10.0o with `gradle assemble`, I get the following errors:
```
Execution failed for task ':app:generateJsonModelDebug'.
> Build command failed.
Error while executing…
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I have been doing some research on the Content Pipeline to figure out how I wanted to link resources together in the project I'm working on, which got me thinking about how the Tiled resources are lin…
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https://sentry.io/cfg/dwarfcorp/issues/556129955/
```
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
File…
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This is not a bug, this is a TODO to allow recovery from issues thrown during stage drawing.
I will implement this when I'm by my PC tonight.
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When programmatically creating a new spritefont, the List of Kernings cannot be smaller than the character list, this is odd, since not all characters need to have kernings when working with for examp…
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I attempted running this on the computers at school to see whether it would work. Upon loading it up the computers ram and CPU can handle it as I can see by task manager.
If anyone has any insight it…
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Hi!
We're making a game using MonoGame.Extended and Tiled. We use Tiled object layers to place game objects that are parsed in various ways depending on their types. Some of these objects are of th…
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Hello there, first and foremost thank you for all this amazing work!
Allas not everything is sunshine as I find myself in a strange situation. As the title says my MonoGame android game runs fine i…
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https://sentry.io/cfg/dwarfcorp/issues/509589040/
```
InvalidOperationException: Nesting more than one SpriteBatch.Begin when using a SpriteBatch with SpriteSortMode.Immediate is not allowed.
File …
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So this is a bit of a wierd one, because it seems like maybe the bug im experiencing is in monogame OR extended, but its source is the Monogame.Extended.Gui package. If this seems like a bug with Mono…