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Apparently the fix only unlocks the fps counter number, but the cutscenes look like they're still 30 fps.
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```
What steps will reproduce the problem?
1.Joining SMP, right clicking on any teleport pipe.
What is the expected output?
Not to crash
What do you see instead?
http://i.imgur.com/dj4hE.png
What…
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Will we continue this? What are the plans? What do we want to improve? Will we try to put on steam?
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Steps.
1) Config to default 5 max hearts
2) Build nether portal
3) Travel through nether portal
4) Hearts will now show as max of 10 until you relog/restart.
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No issue was ever created for HG to put all the info in one place. I fixed up everything before resigning except for the chests. All they need is some proper items put into them (most are empty from s…
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About 5 years ago I wrote a man-in-the-middle attack for Meridian 59 that would do one very simple thing - it would remove the 'running' flag sent up with the player move event. This causes you to ru…
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Bug description:
When playing some Defold sample projects objects are being teleported. It looks like occasionally 1 in-game second passes during 1 frame. Better to see attached videos to understan…
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**Is your feature request related to a problem? Please describe.**
- Attacking players have invented a tactic of setting up temporary towns near the siege, as a base of operations.
- I just learned …
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Hi, this is my first issue posted since I joined in like 2013 so I'm not sure if I'm doing it right, I checked through the issues and didn't really find any other issues sharing my exact concerns, and…
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Working name is: Entropy Reversal Mill, ERM
The point of this issue is to either:
A) Create a list of ideas
B) talk me out of this
**Basic Concept**
The engine would register certain events…