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### Is your feature request related to a problem? Please describe.
When I wander in a forest with the `UtiliCa` tileset, I cannot see what is behind trees. I can "look around" `;`, but that gets te…
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### Godot version
3.4
### System information
Windows
### Issue description
This is most likely related to
https://github.com/godotengine/godot/issues/36972
I used the example Proje…
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### Godot version
a8fb450
### System information
W10
### Issue description
I have a tileset with some 2x2 tiles
![image](https://user-images.githubusercontent.com/2223172/124336063-e21f1100-db9c…
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```
Is there a possiblity to integrate my own tilesets in a Fusion map?
```
Original issue reported on code.google.com by `p...@ces.de` on 8 Dec 2010 at 2:24
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Hey guys, I was following the introduction on how to set up the local Higlass and got it run with the example dataset in the tutorial of Higlass docker: https://github.com/higlass/higlass-docker
Howe…
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Hi!
Generating tiles in cloudservices. For this example, let's say it's Azure's **72** node and **144 GB** of RAM machine.
First the performance. The documentation is a little lacking in that pa…
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first level (kind of)
all actors
game music
menu music
tilesets
[The Game.zip](https://github.com/PlaceholderGames/Squad10DABdabDAB/files/541896/The.Game.zip)
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It would be great if there would be possibility to copy 'custom properties' _values_ of tiles, eg
1) user select row of tiles in Tiled @ .tsx file
2) RMB -> "Copy 'custom properties'"
3) user sel…
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Things like (visual-only) stairs in the middle of the forest, ramps/walls turning into guard sprites. It's especially visible with Meph's tileset and it's driving me nuts.
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I've had a .gol file created when I attempted to read a non-existing file. This is undocumented for this particular constructor, and at least for me it was surprising behavior.