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It's about the orthographic mode and shifting on the x axis
```gdb
Thread 1 "vengi-voxedit" received signal SIGFPE, Arithmetic exception.
ImGuizmo::ComputeContext (view=0x55555859e620, projection…
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## description
When using the flutter test arguments to use a local engine (as noted in https://github.com/Dart-Code/Dart-Code/issues/5224) they work as long as the api hasn't changed. Changing the …
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```
Instead of writing engine log in the same file botssys/logging/engine.log and
logrotate all others (numbers depend on log_file_number param in bots.ini),
write engine log file in a new engine lo…
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```
Instead of writing engine log in the same file botssys/logging/engine.log and
logrotate all others (numbers depend on log_file_number param in bots.ini),
write engine log file in a new engine lo…
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```
Instead of writing engine log in the same file botssys/logging/engine.log and
logrotate all others (numbers depend on log_file_number param in bots.ini),
write engine log file in a new engine lo…
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### Question Validation
- [X] I have searched both the documentation and discord for an answer.
### Question
This config i find in the example for Router Query Engine, and the description is kind o…
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Could you help me figure out my issue? When I try and render my view, which is actually the error view, I am getting the error "window is not defined", but I am using your example view.
here is the e…
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Currently, Trevas only supports writing transformations in the sequence in which these are executed. According to the reference manual 2.0 (line 294 ff.) "Not necessarily Transformations need to be wr…
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Hi, I'm using Cesium Native for a project and wondered if you could clarify some issues I'm considering with the API.
My software requires multi viewport rendering, with all views sequentially, pro…
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**Describe the bug (REQUIRED)**
I have a simple 3D scene that originally used the old shader pipeline. In my Lua code, I set up a few arrays of point light data (representing the light positions, col…