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CedricGuillemet
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ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
MIT License
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Compiler warnings with latest revision 6d588209f99b1324a608783d1f52faa518886c29
#337
mgerhardy
opened
2 days ago
0
Add IsUsingViewManipulate() to detect when the view gizmo is moving
#336
rherilier
closed
4 days ago
0
Alternative active window ID/handle
#335
RedSkittleFox
closed
4 days ago
0
Fixes for using BeginChildFrame() obsoleted in v1.90
#334
ocornut
closed
5 days ago
0
Alternative active window ID/handle
#333
RedSkittleFox
opened
1 week ago
4
Updated Example to fix bugs, refactor to split core functions for clarity, and insert objects to create a example van
#332
dgm3333
closed
1 week ago
1
Fixed EditTransform drawing [gizmo count] times in example/main.cpp
#331
GiovanyH
closed
1 month ago
0
Fix issue #96
#330
maritim
closed
1 week ago
0
Assertion fails for ImVector::operator[](int)
#329
Khhs167
closed
4 months ago
8
ImGuizmo: Fix universal scale in world mode
#328
georgeto
closed
1 week ago
0
Gizmo not showing in custom window ( docking branch )
#327
v71
opened
5 months ago
5
Add Push/Pop ID to replace SetID
#326
Sayama3
closed
1 week ago
1
Updating operation during an active manipulation has unexpected behaviour.
#325
apache-hb
opened
6 months ago
0
Manipulate not working
#324
Aleix20
closed
6 months ago
0
Camera parented to Guizmo
#323
Quacksilber
opened
7 months ago
1
Exposure of gContext.mbMouseOver
#322
mgerhardy
opened
7 months ago
0
Added cmake integration
#321
zoltan92
closed
8 months ago
0
no guizmo rendered
#320
arshavirmirzakhani
closed
9 months ago
1
adding the gizmo to a window that was just renamed leads to a crash with asan activated
#319
mgerhardy
opened
10 months ago
0
Moved IMGUI_DEFINE_MATH_OPERATORS define in front of imgui.h
#318
dougbinks
closed
10 months ago
0
Viewport changing when window is moved
#317
ugozapad
opened
10 months ago
1
Added 2D support through axis masking (Issue #49)
#316
Batres3
closed
1 week ago
0
Support for Right-Handed Systems
#315
timbeaudet
opened
10 months ago
4
Gizmo Flips Depending on View Angle
#314
timbeaudet
closed
10 months ago
1
Snap for universal transform
#313
eugeneko
opened
11 months ago
0
fix manipulate lost control when moving out
#312
kimidaisuki22
closed
11 months ago
1
[question] How the mesh editing is implemented?
#311
maidamai0
opened
1 year ago
0
ImGuizmo::IsOver() returns true when should not
#310
dreaw131313
opened
1 year ago
0
Universal Operation Scale doesn't respect ImGuizmo::IsOver()
#309
trrriple
opened
1 year ago
0
How to use ImGuizmo in UE5?
#308
ttxian8
opened
1 year ago
0
Adding CMake-ified, devcontainer-enabled version of ImGuizmo
#307
aniongithub
opened
1 year ago
0
Adding CMake-ified, devcontainer-enabled version of ImGuizmo
#306
aniongithub
closed
1 year ago
8
Platform independent build system and example?
#305
aniongithub
closed
2 weeks ago
5
Example using ViewManipulate when game's view is represented with a Vector3 and a Quaternion?
#304
bryanedds
opened
1 year ago
1
How can modify the code to achieve this scaling gizmo
#303
lungsdude
opened
1 year ago
4
ImGuizmo scaling issue when position is origin
#302
varunthomas
opened
1 year ago
17
Add ImGuizmo::IsUsingAny
#301
ZingBallyhoo
closed
1 year ago
0
limit axis and planes
#300
Clog41200
closed
1 year ago
1
Using glViewport with ImGuizmo
#299
felipunky
opened
1 year ago
4
Fix segment counts in the rotation gizmo
#298
xDUDSSx
closed
1 year ago
2
Fix issue with calculating segment clip length with aspect ratio < 1.0
#297
xDUDSSx
closed
1 year ago
0
scaling doesn't work
#296
0LGL0
closed
1 year ago
3
WIP: stateless calculation for display-constant gizmo
#295
yc-feej
opened
1 year ago
1
Rotation on the y axis flips the others
#294
PierreMauger
opened
1 year ago
6
Gizmo behind ImGui window is interactable
#293
W4RH4WK
opened
1 year ago
1
it's possible to draw the ImGuizmo grid behind the other stuff?
#292
asu4net
opened
1 year ago
3
Fixes for requirement to define IMGUI_DEFINE_MATH_OPERATORS before imgui.h
#291
ocornut
closed
1 year ago
0
Trying to build example on Mac
#290
calebjacksonhoward
closed
1 year ago
4
Fixed ImGuizmo::IsOver ignores ImGuizmo::SetID state
#289
adamkewley
closed
1 year ago
0
signal SIGFPE, Arithmetic exception in worldToPos
#288
mgerhardy
opened
1 year ago
1
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