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I'm getting an error: InvalidOperationException: Collection was modified; enumeration operation may not execute. it's coming from VRTK.VRTK_InteractableObject.ForceStopAllInteractions ()
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One of the core scripts of this wonderful toolkit, VRTK_InteractableObject looks little messy.
[https://i.gyazo.com/747173e5caa15278a87b49528d714164.png](url)
What about splitting it in three script…
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Whenever SimplePointer is aimed at a nearby collider, realtime shadows are crisp. When NO collider is hit, shadow quality degrades noticeably. This appears to be related to shadow cascades.
**To Repl…
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Trying to climb up a single climbable object quickly gives me some super large performance spikes (169ms). I'm not sure if this is primarily an editor issue or if it is a release issue as well. Here's…
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The Method "UnpauseCollisions" should be called on Ungrab as well
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The Unity editor crashes Every so often (1 out of 5 times?) when I press the "play" button to close my program. It can also happen (more rarely) while running my program. Usually I only see this:
```…
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So I'm trying to make a choppable tree and I ran into problems trying to apply the breakable cube script. I don't want a hit to be registered if you just touch the tree that's why I'm trying to use t…
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I'm noticing that since I added in touchpad walking to my game Unity would crash when I pressed PLAY to stop my code in Unity UI.
I narrowed it down to the VRTK_Player Presence script. I attached …
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Hello, the issue here is that if I have enemies who fire rockets, balls or items at the player's head and the items are set to be destroyed upon collision, the onTriggerExit in VRTK_HeadsetCollisionFa…
01271 updated
8 years ago
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The collider height computation is broken after last VRTK_Player_Presence commit (cb6908b).
-Start 017 example. Move to the blue slope. The height collider bug is occuring
![player presence capsule h…