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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
0.0.3(application version)
### Android Version
13
### SoC type
Snapdragon
### Device GSMAren…
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Type: Bug
## Issue Description ##
С# extention is failing to find dotnet info from path.
Unable to debug dotnet app.
after executing in terminal
`export DOTNET_ROOT="/home/ilyus/.asdf/insta…
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Hello,
I tried to enable NvFBC for GTX 1050 with driver 470.63.01, but no success.
GPU model and driver:
```
[root@localhost ~]# lspci -d 10de:
00:08.0 VGA compatible controller: NVIDIA Cor…
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**Describe the bug**
```
$ gltf_viewer
WARNING: Using soft CircularBuffer (12288 KiB)
FEngine (64 bits) created at 0x82aa5a000 (threading is enabled)
FEngine resolved backend: Vulkan
Vulkan devi…
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-- Selecting Windows SDK version 10.0.20348.0 to target Windows 10.0.19042.
-- Using Win32 for window creation
-- Build spdlog: 1.9.2
-- Build type: Release
-- Configuring done
-- Generating done…
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### Game Name
Beyblade Burst Battle Zero
### Game Update Version
1.0.0
### Emulator Build Version
1.1.650
### Graphics Backend
Vulkan
### Hardware Specs
- #### GPU: GTX 1660…
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### Steps to reproduce
**Context:**
Getting info logs about Impeller being active by default on Android and causing app returns to the legacy OpenGL renderer on device that don’t have support for …
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The `VK_NV_linear_color_attachment` extension seems to claim it enables using linearly tiled images as color attachment. But that does not seem to have been forbidden before.
If anything the vanill…
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Error when trying to build: "ERROR: Can't invoke target ``: target not found"
Building via .sln works.
### Software information
Windows 11
Visual Studio 2022
Windows SDK 10.0.22000.0
Meson 1.1…
wcde updated
9 months ago
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Computer 1:
```
/home/dronelab/slang/tools/gfx/vulkan/vk-api.h:320:5: error: ‘VkPhysicalDeviceRayTracingValidationFeaturesNV’ does not name a type; did you mean ‘VkPhysicalDeviceRayTracingMotionBl…