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Enhancement Shamans "Maelstrom Weapon" spell overprocs like crazy
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What steps will reproduce the problem?
1. n/a
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What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide a…
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This is a polearm designed to fight opponents from a bit further away.
Notable Features:
- Polearm weapon - Extended Reach (on attack)
- 2-Handed - Cannot use offhand while using this
- Right Clic…
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Polearm designed to fight off cavalry.
Notable features:
- Polearm - Extended Reach (on attacks)
- 2-handed - Cannot use off-hand while using this.
- Right Click - Grapple an opponent, dismountin…
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This is a melee weapon designed to inflict heavy damage on armored opponents.
Notable features:
- Armor Breaker - Does more damage on armored opponents.
- Stunning Blow - Fully Charged attacks stun…
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How should we handle weapon usage?
We could use `attack ` and it could roll to hit, damage, etc.
Maybe it can just be `attack `, and beforehand, make sure we use `equip `.
Also, should we let …
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If i take a weapon that is visible on my back so i hold it in my hand it does not disapear from my back. The same if i drop that weapon i can see it on my back but i doesn't got that weapon anymore.
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**Requirements**:
- [x] I have checked the repository for previous issues of this type
- [x] I have included a detailed description
- [x] This is one issue, not multiple issues
"This is the 'Var…
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**Issue by [KimmoKM](https://github.com/KimmoKM)**
_Thursday Dec 24, 2015 at 17:20 GMT_
_Originally opened as https://github.com/ccshiro/cc-buglist/issues/2140_
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I looted a weapon crate i…
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It would be nice if those stats could show the weapon name (after it got renamed in an anvil) instead of the weapon type, like "SomeGenericName" and maybe also add the weapon type like "SomeGenericNam…