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I went through getting started and with the example in the framework I did get my scene to pretty much load. I do have a few questions but one at a time.
Do the scripts all have to be in a single scr…
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```
Again in defaultConfig.xml description of anim3.mul are wrong. The simplest way
is to use default 200 High-detail and then 200 Low-detail animations, but it's
also uncorrect (but it will really …
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i just got into this finally, and the helloworld app dont even run??!! i guess i waited to long!!! its almost not worth buying books when the language updates make them obsolete in just a couple years…
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I see from #761 and [this comment](https://github.com/mono/MonoGame/blob/develop/MonoGame.Framework/Graphics/Shader/ConstantBuffer.cs#L79) that there is a long-term plan to expose a Shader API to user…
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Running the game doesn't do anything.
[system information](https://gist.github.com/SoftwareSchlosser/226d5fa5d619b89a8cb09b97e492749e)
[steam-312530.log](https://gist.github.com/SoftwareSchlosse…
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```
Hi,
atached a patch that is solving incorrect numbers by the two Enums.
by
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 13 Jan 2012 at 1:49
Attachments:
- […
-
```
Hi,
atached a patch that is solving incorrect numbers by the two Enums.
by
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 13 Jan 2012 at 1:49
Attachments:
- […
-
```
Got this crash report immediately upon clicking exe file.
Description:
Stopped working
Problem signature:
Problem Event Name: APPCRASH
Application Name: OpenC1.exe
Application Version:…
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After adding support for full screen PWA mode (which includes specifying `viewport-fit=cover` in index.html), the BlazorGL canvas size extends under the menu bar at the bottom on Safari iOS (tho…