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Is it possible to use a multi-armed bandit algorithm? (Like http://stevehanov.ca/blog/index.php?id=132)
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Treasue chest should enhance the loot. What about the following quest attributes:
- one treasure chest per server restart
- random placement radius within the target area
- add the fitting treasue map…
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# OverTheWire Bandit FULL Walkthrough - MayADevBe Blog
The Overview of the full detailed Walkthrough of the OverTheWire Bandit Wargame.
[https://mayadevbe.me/posts/overthewire/bandit/overview/](http…
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# OverTheWire Bandit Level 20 -> 21 - Walkthrough - MayADevBe Blog
A walkthrough of Level 20 -> 21 of the Bandit wargame from OverTheWire. - Setuid binary, netcat and background processes/jobs.
[htt…
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Dear Dr. Mathys,
I am trying to apply the hgf_binary_mab model to a 2-armed bandit task with independent rewards and punishments (a similar setup to Pulcu et al, 2017, eLife).
As suggested in t…
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From Module-JS2 created by [SallyMcGrath](https://github.com/SallyMcGrath): CodeYourFuture/Module-JS2#89
### Link to the coursework
https://overthewire.org/wargames/bandit/
### Why are we doing t…
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I just noticed you implemented a game-over feature that prevents Garnet from traversing the desert into Avalon. After trying to find a way around (which I found none, ;) I noticed a large area of de…
ghost updated
12 years ago
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I wonder where should I amend the code to correctly include an epsilon greedy agent for the multi armed bandit?
This is the code created but not sure if it works correctly. For some bandit distributi…
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This might be a "undefined behavior, you're using it wrong", but it's sufficiently weird that I want to check. We've been using `cowboy2` for a bit and started to use `bandit` for some endpoints, and …