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The code looks good, but I'm curious how battle tested this is.
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While the library looks promising and well-written, it's still risky to use new libraries instead of battle-tested ones.
It would be good to understand exactly what experience the development team…
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### Description
I'm not sure if this is actually a bug or just a quirk of how the code works... but I thought I'd post it here just in case. :)
https://github.com/user-attachments/assets/44755153-…
kfmx updated
3 months ago
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### Ability name
Soulbind
### Description
If two heroes (Anti-Mage and Meepo) are affected by Grimstroke's Soulbind, and Anti-Mage receives a spell from a hero with Khanda, the hero that will recei…
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From time to time I am playing around with iouring for networking.. espacially tcp connections.
Today I did a basic comparison on good ol` tokio vs iouring (using registered buffers, buf_ring and rec…
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[Marketplace](https://marketplace.xbox.com/ja-JP/Product/%E5%A4%A9%E5%A4%96%E9%AD%94%E5%A2%83%EF%BC%BA%EF%BC%A9%EF%BC%B2%EF%BC%A9%EF%BC%A1/66acd000-77fe-1000-9115-d802485507d2)
Tested on https://gi…
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Demo is currently using someone else's images. Strimzi or debezium images are already battle tested :)
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The game is very interesting, but it is unfair, because the ui responsivenes
is very bad (tested with http://spacewar.fikesfarm.com/spacewar.html).
Example situation:
In a battle with klingons, I…
L928 updated
2 months ago
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**What would you like to be added**:
Promote the core Kueue APIs to V1.
**Why is this needed**:
We would need to use Kueue in more of our products. Many customers would like a stable API to bui…
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How battle tested is this module? considering it among others for https://github.com/jbenet/go-ipfs