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rh-hideout
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pokeemerald-expansion
Feature branches for the pokeemerald decompilation. See the wiki for more info.
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Ai tests folder
#4898
Pawkkie
opened
6 minutes ago
0
Tera Type Icon is wrong for the opponent and Stellar Type icon is on the wrong position
#4897
AlexOn1ine
opened
1 hour ago
0
Modern Compiler breaks Decomp Rom Hacks on Wii U Virtual Console
#4896
Aereon767455
opened
2 hours ago
1
Update test
#4895
ethanrdsch
closed
2 hours ago
0
Weather Genie Signature Moves Off Screen
#4894
RWXOLIVE
opened
2 hours ago
0
Player 2 cannot access Tera in link battles
#4893
pkmnsnfrn
opened
18 hours ago
0
Charcadet Sprite Off Centered in battle
#4892
RWXOLIVE
opened
21 hours ago
0
Refactor battle terrain
#4891
fdeblasio
opened
23 hours ago
0
Updated and added Ogerpon sprites
#4890
hedara90
opened
1 day ago
0
Battle debug is not up to date with changes on status2
#4889
Nopinou
closed
1 day ago
3
Implemented OW_IGNORE_EGGS_ON_HEAL
#4888
pkmnsnfrn
opened
1 day ago
0
Pokemon sprite fixes
#4887
cafei-uh
closed
1 day ago
0
Master to upcoming merge
#4886
AlexOn1ine
opened
2 days ago
1
Fix sticky hold softlock
#4885
Sneed69
closed
2 days ago
0
Using Covet on a mon with Sticky Hold soft locks the game
#4884
pkmnsnfrn
closed
2 days ago
0
Remove Duplicate ai code from battle_ai_util.c
#4883
AlexOn1ine
opened
2 days ago
0
PR #3938 bag_sort contribution
#4882
fakuzatsu
opened
2 days ago
0
Remove SetBattlerData from AI_CalcDamage
#4881
AlexOn1ine
opened
2 days ago
0
Compatibility with vanilla trades&battles
#4880
DizzyEggg
opened
3 days ago
0
Omniscient AI Point System for evaluating the AI's mons
#4879
ShadowzLmao2
opened
3 days ago
1
Add AI_FLAG_SEQUENCE_SWITCHING
#4878
Pawkkie
closed
10 hours ago
1
Any object event using "PALSLOT_NPC_SPECIAL" when a mugshot is loaded
#4877
ShinyDragonHunter
opened
4 days ago
0
Only call RNG once when generating IVs in some cases
#4876
tertu-m
opened
4 days ago
0
Fix wrong palette in player backsprite in recorded battle
#4875
DizzyEggg
closed
4 days ago
0
Fixed Mud Sport/Water Sport reduction value
#4874
fdeblasio
closed
1 day ago
0
Fix Megas gaining abilities after fainting
#4873
DizzyEggg
closed
4 days ago
0
Smarter Choice AI for Status Moves
#4872
Pawkkie
closed
3 days ago
2
Add Fancy Poke Text
#4871
iriv24
closed
5 days ago
0
Partner Pokemon natures are off by 1
#4870
fdeblasio
opened
6 days ago
0
Incorrect Diamond Storm data
#4869
AsparagusEduardo
opened
6 days ago
1
Mega reversion happens in the wrong order
#4868
Kasenn
closed
4 days ago
0
Zero Enemy Data at end of battles
#4867
ghoulslash
closed
5 days ago
0
Allowed rematches to occur if I_VS_SEEKER_CHARGING isn't enabled
#4866
fdeblasio
closed
1 day ago
10
Fix plasma fists + pixilate test
#4865
Sneed69
closed
1 week ago
0
Fix how switch-in effects are played out after multiple faints in the same turn
#4864
DizzyEggg
closed
6 days ago
5
Fix Infinite Tera Orb racharging
#4863
AlexOn1ine
opened
1 week ago
1
Make BattlerHaseType function
#4862
AlexOn1ine
opened
1 week ago
1
Tweak trainer control for Terastal and Dynamax
#4861
AlexOn1ine
opened
1 week ago
2
simple button config for the move description menu
#4860
fakuzatsu
closed
6 days ago
1
Ported test changes from #4857
#4859
AlexOn1ine
closed
1 week ago
0
added missing Minior description + test for missing descriptions
#4858
cawtds
closed
1 week ago
0
Revert wrongly done reversion
#4857
AlexOn1ine
closed
1 week ago
3
Write new/Fix old tests for post-ko switch scenarios
#4856
DizzyEggg
closed
1 week ago
0
Moves with the ignoresTargetAbility flag do not ignore the attacker's own ability
#4855
Sneed69
closed
1 week ago
0
[Update moves_info.h] wrong move names
#4854
AlexOn1ine
closed
1 week ago
0
Fix Shiny Charm overwriting fixed personalities
#4853
Sneed69
opened
1 week ago
0
Fix comatose - transform - gastro acid interaction
#4852
DizzyEggg
closed
1 week ago
0
Fix AI's right slot switching-in too early
#4851
DizzyEggg
closed
1 week ago
0
More faster battle intro?
#4850
Yave-Yu
opened
1 week ago
0
Minor switch AI refactor
#4849
Pawkkie
closed
1 week ago
4
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