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This issue tracks progress on the re-orientation of nannou as a suite of creative-coding oriented bevy plugins.
- **GitHub Project: [Bevy Plugin Rework](https://github.com/orgs/nannou-org/projects/…
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@64kramsystem is pretty far along with a project that I believe would make an excellent community-driven project for the GameDev WG.
This would be in a similar vein as https://github.com/rust-gamed…
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### Describe the project you are working on
Any complex (fullscreen/networked) game or a game that requires you to run multiple instances at the same time.
### Describe the problem or limitation…
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OS = "Win11"
Bevy version = "0.14.0-dev" && "0.13.2"
AdapterInfo { name: "AMD Radeon RX 7700S", vendor: 4098, device: 29824, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_in…
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It seems like this should be doable: https://www.codeandweb.com/texturepacker/documentation/custom-exporter#texturepackers-custom-exporter-format
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## Bevy version
`0.12.0`
## What you did
I imported a model with over 600 bones, but some of the bones were bound incorrectly. After investigation, it was found that all bone indexes greater than…
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Is there any support planned for ray casting in this crate?
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https://bevyengine.org/assets/ is very useful, but "Assets" does not reflect its contents. I would expect "asset pack", rather than "general Bevy resources". This makes it hard to link to coherently …
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`bevy_ui`'s `Interaction` component is clunky and crude. Now that we have proper picking support, we should replace it completely in some form. See #8157, #10141, #9240, #7257, #420, #5769, #1239 and …
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## What problem does this solve or what need does it fill?
It is currently very difficult to make a UI (with images, not just text) that looks crisp on HIDPI displays.
Bevy aims to transparently…