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## What problem does this solve or what need does it fill?
Currently, `bevy_audio` simply initializes audio using the system default device, and there is no way to select anything else. This could …
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Nice work with this engine, it's been fairly easy to adopt for my needs and I can't get enough of how fast it runs. My question is in the title, has the shader pipeline been adopted to enable shadows …
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@DotWith hi there! I'm currently not working with this repo, but maybe you wanna update code with yours? Your changes [inhere](https://github.com/DotWith/hlbsp-viewer) are cool. I'd like to see it in …
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## What problem does this solve or what need does it fill?
- Other game engines have the capability for positional audio sources:
- [Godot](https://docs.godotengine.org/en/stable/tutorials/audio/…
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The [only example currently](https://github.com/mapeditor/rs-tiled/blob/master/examples/main.rs) has no notion about how to use the library. There should be a more involved example available that does…
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To achieve a suitable user experience, we should take the perspective of the user in a specific scenario trying to a achieve a goal (which is for example developing a game or app). This enables us to …
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## Bevy version
bevy = { git = "https://github.com/bevyengine/bevy", rev="7cb4d3c"}
## Operating system & version
Windows 11, Nvidia GeForce RTX 3060 with a Vulkan backend.
## What you did
…
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Awesome library! I was searching for ways to integrated the pixels library into bevy https://github.com/parasyte/pixels
Was curious how this compared to pixels. This library seems to do the same thi…
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As the Assets page grows, it becomes notably harder to sort through the assets that are actually usable with a recent or current Bevy version. IMO, the page would be well suited to sorting by assets w…
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This could will result in an error:
```
use xshell::cmd;
fn main() {
let x = (false).then_some("-s").unwrap_or_default();
let y = (false).then_some("-b").unwrap_or_default();
let sh …
cjglo updated
2 months ago