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### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.…
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The initial goal of `mesh_doctor` was to be able to diagnose issues in the mesh, but also provide some fixes when possible.
It appears that the selected name misleads users who await too much from wh…
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Add meshes, configuration files for the applications from https://aws.amazon.com/blogs/quantum-computing/aws-releases-open-source-software-palace-for-cloud-based-electromagnetics-simulations-of-quantu…
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Hey folks,
The current issue at hand I’m wrestling with is memory, although I’d like to get more into parallelizing my code and (e2e testing). To be honest, I don’t need the scale most of the time,…
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Hello, the window crash and close when I try to select a point (Maj+Middle click) and press v for a vectorial solution. Many thanks
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Hello, I don't know where to post it else, yet so I may use this issue board here since its also an issue for not having these features. I figured that importing with high block numbers work fine, but…
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The current implementation of instancing could be optimized. Currently it always updates the mesh batches and sends it to the GPU, the reason is that setting a pointer on init for MeshNode won't be va…
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I've worked with UE and idTech (Quake 1 - Doom 3) engines for quite some time and I think it's more useful to import BSP into UE and not map files. BSP file already has geo not visible to player culle…
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# Goals
Support some forms of “bigger-than-RAM” recordings, as soon as possible
# Background
## Small-index vs Big-index
Table index: row ids and time points.
Does the table index fit i…
emilk updated
6 months ago
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Hi,
first of all, thanks for all the great work!
## 🐛 Bugs / Unexpected behaviors
The output of MeshRasterizer seems to be non-deterministic. Calling the forward function with the same input mu…