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Forgot to put the issues on the github as well as the forum
While browsing my library of SG-1000 games, I noticed many Tawainese only games and I wanted to try them out, they are all in a non worki…
ghost updated
1 month ago
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```
What steps will reproduce the problem?
1.Super Bomberman Panic Bomber W is started.
2.Bizhawk crashes in the place where the frame count became 84.
What is the expected output? What do you see…
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```
What steps will reproduce the problem?
1.Super Bomberman Panic Bomber W is started.
2.Bizhawk crashes in the place where the frame count became 84.
What is the expected output? What do you see…
-
```
What steps will reproduce the problem?
1.Super Bomberman Panic Bomber W is started.
2.Bizhawk crashes in the place where the frame count became 84.
What is the expected output? What do you see…
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- ideally support passing arbitrary structs (or at least primitive types other than just strings, multiple args would be nice)
- the call to unity from lua is synchronous (blocking) right now, th…
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[Pokemon - Red Version (USA, Europe).Gambatte.QuickSave9.zip](https://github.com/TASEmulators/BizHawk/files/10303242/Pokemon.-.Red.Version.USA.Europe.Gambatte.QuickSave9.zip)
Make sure you also have …
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[//]: # "This description supports Markdown syntax. There's a cheatsheet here: https://guides.github.com/features/mastering-markdown/"
[//]: # "These lines are comments, for letting you know what you…
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```
It seems BizHawk/EmuHawk uses the Yabause core, but does not support the Saturn
3D control pad.
Thus, it would be nice to support the 3D control pad in BizHawk, and maybe
other input devices to…
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```
It seems BizHawk/EmuHawk uses the Yabause core, but does not support the Saturn
3D control pad.
Thus, it would be nice to support the 3D control pad in BizHawk, and maybe
other input devices to…
-
```
What steps will reproduce the problem?
1.Super Bomberman Panic Bomber W is started.
2.Bizhawk crashes in the place where the frame count became 84.
What is the expected output? What do you see…