-
I am using VRM Posing Desktop to make poses for my VRM model and receiving them in unreal with the VrmVMC node in an animation blueprint.
Receiving bone positions works perfectly, but I'm unable to…
-
### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
None
### OS Platform and Distribution
Mac M2
### Mobile device if the issue happens on mob…
-
The "Random face sample" uses a uniform distribution [0, n] (where 'n' is the value entered as "exp sdev").
This does not work very well as the spareness is missing.
-
**This is a tracker for issues with the Blend shapes implementation in Godot.** Blend shapes are also called Shape keys (in Blender) or Morph Targets.
> I'm the terror that flaps through the issues…
-
Please create a cli where you input your csv and your face-fbx or body+face-fbx and it outputs a fbx with blendshapes applied, with rotating eyes and head movement data.
Alternatively do it with da…
-
I can record my voice and video, but how can I get the corresponding blendshapes in Maya?Did you use some face capture tool? If you used, can you introduce it here? If not, how you create the blendsha…
-
For things like blendshapes or bone position manipulation, it's way too heavyweight to rebuild the pipeline on every change. As such, we should exclude these from automatic rebuilds. However, for thin…
-
I would like to request a transform component for interacting with an object or collider's Scale.
Similarly to how the Slider and Joint components in Transform/Interactions work for position and r…
-
Would it be possible to add debug mode which would show which blend shapes are being modified at the moment and by what value?
It would really help with finding issues with blendshapes for perfect sy…
-
### Godot version
v3.4.stable.official [206ba70f4]
### System information
Windows 10, GLES3.0, Nvidia GTX 1060 6GB, Nvidia studio driver 471.68
### Issue description
When inspecting a mesh resour…