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- Increase dmg of gas by time (if its already like that increase the increasement)
- make zombies invincible in gas or at least faster so they cant be killed so easily in spawn
- let bosses take 50…
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Hey there! Very cool library, thanks for putting it together and open-sourcing it!
I ran into a few crashes integrating it yesterday/this morning, I thought I'd share the commit in my repo: https:/…
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Railways lines are invisible at medium zoom (where something like a medium city can be seen entirely). This makes it hard to see where they go, where the net station might be.
At the same time, maj…
thany updated
4 years ago
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**Arma 3 Version:** `1.94`
**Mods:**
```
- CBA_A3
```
**Description:**
Enoch and Contact weapons need to be given CBA magwell configs.
~This is just a reminder to myself to do CBA magwells …
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This in part is to discuss how we will manage the different bullets and upgrades at a code level (to make it work as easily as possible). First though...
How do we want to have the game work? Will we…
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I'm using Unity 2020.3.15f2. If I don't add the shaders to the project settings, it will throw errors like this. And the projectiles won't display.
```
ArgumentNullException: Value cannot be null.…
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Hi pcrain!
After playing for 2 hours in Hecked Mode with the "give armor 200" command, I noticed that every random gun-wielding enemy essentially turns into an upgraded version of "AK47 Bulletkin."…
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I am wondering if there is a way to achieve incremental bullets functionality.
I know we can use fragments in either verbose or compact notation, but both of them parse the `*` character used for b…
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We should explore options for automated creation of the template CodiMD notes document for these trainings.
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Landmines being almost impossible to see and instakilling you is sure as hell realistic - but in a videogame, it is simply **not fun**. There's nothing fun in randomly exploding with no prior notice. …