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shmup
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AICommands needs delta time
#147
flip40
opened
7 years ago
0
Mass update of sprites and related code
#146
flip40
closed
7 years ago
0
Boss Design
#145
flip40
opened
7 years ago
2
finally fix trackingAI properly
#144
flip40
closed
7 years ago
0
AICommands
#143
flip40
opened
7 years ago
1
Improve boss code
#142
flip40
closed
7 years ago
4
use enemy bullet sprites, update player bullet sprite and animation
#141
flip40
closed
7 years ago
1
Use Canvas for Healthbar
#140
flip40
opened
7 years ago
3
'End' Goal
#139
ghost
opened
7 years ago
0
Remove some bad commits I added without code review
#138
ghost
closed
7 years ago
10
do not enable weapon on spawn if the enemy does not have a weapon
#137
ghost
closed
7 years ago
0
deactivate enemy health component until spawned
#136
ghost
closed
7 years ago
0
TestBoss and TestBossAI | Boss in levelcontroller
#135
ghost
closed
7 years ago
2
make sure that health is represented correct when gameobject is destr…
#134
ghost
closed
7 years ago
0
Scroll and RendererExtension for parallax scrolling
#133
ghost
closed
7 years ago
1
LevelController player spawn
#132
ghost
closed
7 years ago
0
HealthBar
#131
ghost
closed
7 years ago
3
Fix weapon rotation
#130
flip40
closed
7 years ago
0
offscreen enemies take damage
#129
flip40
closed
7 years ago
1
update sprites, clean weapon, bullet, player prefabs
#128
flip40
closed
7 years ago
0
Tracking ai issues
#127
ghost
closed
7 years ago
0
Odd effects when changing sprite size and and/or screen size
#126
ghost
opened
7 years ago
0
Bullet is shot from where the player / enemy gameobject is
#125
ghost
opened
7 years ago
2
set player prefab speed to be 100 by default
#124
ghost
closed
7 years ago
0
Randomize waves division by zero
#123
ghost
opened
7 years ago
3
Add new enemy sprites
#122
flip40
closed
7 years ago
0
bullets are not added to foreground
#121
flip40
opened
7 years ago
4
tracking ai broken?
#120
flip40
closed
7 years ago
3
Rotate weapon prefabs
#119
flip40
closed
7 years ago
3
player prefab speed is 0
#118
flip40
closed
7 years ago
4
remove player1 from foreground prefab
#117
flip40
closed
7 years ago
0
Add end of level trigger
#116
flip40
opened
7 years ago
0
remove player from foreground prefab
#115
flip40
closed
7 years ago
0
Fix first wave offset
#114
flip40
closed
7 years ago
0
set max times a wave can instantiate per level
#113
ghost
closed
7 years ago
0
Set max times a wave can spawn
#112
flip40
closed
7 years ago
1
randomize levelcontroller wave instantiation
#111
ghost
closed
7 years ago
0
Wave instantiated inside the camera
#110
ghost
closed
7 years ago
1
Add GUI draw for player spawn location in LevelControllerEditor
#109
flip40
closed
7 years ago
2
select player1 and edit player1 spawn location in levelcontroller; an…
#108
ghost
closed
7 years ago
3
enum for amount of players; healthbar position based on the playerNumber
#107
ghost
closed
7 years ago
0
Background is not wide enough
#106
flip40
opened
7 years ago
1
add new player sprite
#105
ghost
closed
7 years ago
0
Add player sprite from Tyler
#104
flip40
closed
7 years ago
4
more healthbar script improvements
#103
ghost
closed
7 years ago
0
Multiple Boss Stages and States
#102
flip40
closed
7 years ago
2
format files
#101
flip40
closed
7 years ago
0
Healthbar add to max hp
#100
flip40
opened
7 years ago
0
Initial HealthBar
#99
ghost
closed
7 years ago
1
First playable level prefabs
#98
ghost
closed
7 years ago
3
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