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DemoProductions
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shmup
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First playable level
#97
ghost
opened
7 years ago
1
First playable level sprites
#96
ghost
closed
7 years ago
1
Score counter
#95
ghost
opened
7 years ago
3
Game window
#94
ghost
opened
7 years ago
1
initiate foreground without player yet
#93
ghost
closed
7 years ago
0
Clean LevelControllerEditor code
#92
flip40
opened
7 years ago
0
Add Boss to LevelController
#91
flip40
closed
7 years ago
6
How to implement new weapons
#90
flip40
closed
7 years ago
2
change sin to cos for movement
#89
flip40
closed
7 years ago
1
Enemy disabled till visible
#88
flip40
closed
7 years ago
0
do not instantiate and use a weapon that is not there
#87
ghost
closed
7 years ago
0
use time starting from screen visibility
#86
flip40
closed
7 years ago
0
Enemy disable components on spawn until visible
#85
flip40
closed
7 years ago
1
LevelController does not initiate foreground
#84
flip40
closed
7 years ago
2
Enemy attempts to instantiate and use a weapon it doesn't have
#83
flip40
closed
7 years ago
3
change LinearWaveEnemy to Cos
#82
flip40
closed
7 years ago
0
move prefabs into Resources folders
#81
flip40
closed
7 years ago
0
isFriendly and isEnemy return the correct values for neutral and none…
#80
ghost
closed
7 years ago
0
Randomize LevelController wave instantiation
#79
flip40
closed
7 years ago
2
do not track parent and itself. Fix horrible bug
#78
ghost
closed
7 years ago
1
Fix IsFriendly and IsEnemy to return proper values for none and neutral
#77
flip40
closed
7 years ago
0
Level controller class
#76
flip40
closed
7 years ago
0
Player Healthbar
#75
ghost
opened
7 years ago
8
Tracking issue and flag class
#74
ghost
closed
7 years ago
1
Add Resource folder and subfolders
#73
flip40
closed
7 years ago
6
LevelController class
#72
flip40
closed
7 years ago
4
add snap functionality
#71
flip40
closed
8 years ago
1
initial wave script
#70
flip40
closed
8 years ago
2
Random wave spawner
#69
flip40
closed
7 years ago
8
Level and map generation
#68
ghost
opened
8 years ago
5
62/fix editor bug
#67
flip40
closed
8 years ago
0
weapon does not have to shoot objects that have the projectile class
#66
ghost
closed
8 years ago
0
Enemy AI patterns
#65
ghost
closed
7 years ago
1
Prevent TrackingAI from targeting self / parent
#64
flip40
closed
7 years ago
3
Slack
#63
ghost
closed
8 years ago
2
Serialize EnemyMovement class
#62
flip40
closed
8 years ago
2
EnemyMovement use local time OnActivate
#61
flip40
closed
7 years ago
0
split enemy and movement scripts
#60
flip40
closed
8 years ago
7
Tracking issue and Tag or Flag Class
#59
flip40
closed
7 years ago
0
Weapon as gameobject
#58
ghost
closed
8 years ago
5
Weapon instantiate GameObject instead of Projectile
#57
flip40
closed
8 years ago
5
Remove canShoot member in Weapon
#56
ghost
closed
8 years ago
0
Remove canShoot member in Weapon
#55
ghost
closed
8 years ago
0
Improve speed of TrackingAI
#54
flip40
opened
8 years ago
0
Clean up code
#53
flip40
closed
8 years ago
0
Abstract enemy class (AI)
#52
flip40
closed
8 years ago
2
Clean up code
#51
flip40
closed
7 years ago
9
Weapon as GameObject
#50
flip40
closed
8 years ago
1
add team class
#49
flip40
closed
8 years ago
1
add tracking ai and missile prefab
#48
flip40
closed
8 years ago
1
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