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As a personal study project, I try to implement (in next weeks)
a motorcycle + driver, driving over a bridge ..
One way would be taking **mixamo** stuff ..
But I found your avatar implementatio…
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[Extremely complex, experimental, and might be very wrong in nature]
**Try action figure rig approach**
* Skeleton, based on "parenting" of TTransformNode (TSceneTransform?)
* Static bodyparts.
* …
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Hello @powroupi! How are you doing? I congratulate and thank you for all of your excellent work on MMD tools. Can you please add support for the import and export of .vpd (Vocaloid Pose Data) files? M…
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Hello, thank you and @SleepingFox88 for your contribution.
May I know how long it took you to train an agent?Maybe one day or two days? My agent is always not very good. Is it because the training t…
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Basically I just wanted to know if you are still planning to implement animation importing ;) I would really like to reuse the Ryzon animations for another FOSS game, but without a working Blender imp…
poVoq updated
11 years ago
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Would it be possible to use the simulation on animated avatars?
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how do i adjust cAzimuthAngle and cPolarAngle because is not workng.
![2254f904-a8d7-4e7d-9851-f07202852137](https://github.com/user-attachments/assets/b11a802d-8a58-43cc-8fd0-4e66f42bb860)
![SCR-20…
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# How would you like the feature to work?
I would like to see an LSL command, such as llSetArmature to pass an array of bone positions to the client to animate oneself, or, with permission granted,…
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According to the code you provided, I can only get the dancing stickman (skeleton), how to get the dancing character animation. Is there any relevant code or tutorial about Mixamo?
Thanks a lot.
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hello, we started using your library in our project (https://github.com/aamks/aamks) in which we create models for evacuating people from buildings during fires. At this point we are only using pathfi…