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Collision Map
- Has a base layer
- Has a collision layer
- Has a collision key
- MAY have an always layer
is a parent of
Roof Map
- Has a roof layer
- Has a wall key
is a parent of
Isometric Map
- H…
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[quote]The collision map already supports pixel collision checks (1x1 in size), however it doesn't provide any functionality for the actual collision checks as the purpose of this script is to load th…
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We need to find an efficient algorithm/system for collisions, which would include:
- clean movements when going up a single block
- clean movements for entities and pets
- collisions against 2 block h…
Sceat updated
2 months ago
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Hello,
Trying to run _npm start_ on my project is now giving me the following error:
> Error: jest-haste-map: @providesModule naming collision:
> Duplicate module name: app
> Paths:
/Use…
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Hello, I use the time to collision condition to prevent collisions. For following or side colliding entities the trigger also works without errors. However, the trigger is also triggered if on a road …
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1102)) by Max Sporyshev (Bitbucket: [msporyshev](https://bitbucket.org/%7Bcb898fcc-a76c-42fd-…
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When inactive, I have noticed you sink through the map slowly. I have come back to the page many times to be glitched into the dirt, or completely fallen below the map. This also happens when walking …
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The collision logic described here is not working for me:
- https://mapzen.com/documentation/tangram/draw/#text-behavior
Says:
`- Points collide: false, text collide: true: all points will re…
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## Hello!
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- If you want to implement this feature, comment to let us know (we'll work with you on design, scheduling, etc.)
## Issue details
```go
map…
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When using Tiled for isometric maps and adding a collision shape, it gets transposed to orthogonal on Godot.
![tiled](https://user-images.githubusercontent.com/1319498/35774595-5dac2d70-095b-11e8-8…