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Because MathJax looks at individual code points it has trouble dealing with scripts that require bidirectionality, context shaping etc. This is visible whenever trying to use hebrew or arabic for inst…
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Complex mechanism for firing up scripts.
Events with string names are passed around and strings compared (sigh)
Lots of stupid isKindOf: nonsense to find relevant tiles to check for scripts.
See Scra…
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Can these scripts be added to this repo? https://github.com/NikVetr/MoTrPAC_Complex_Traits/blob/main/fig1b_integration-with-metaanalysis.R#L26
```r
#load de data
source(file = "~/scripts/montgomery…
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You should support running shell scripts as a part of migration for more complex scenarios.
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Add additional processing step (with tests, readme description etc) to compute the TC of those three graphs, create plots for vertex and edge counts.
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Our build process is becoming increasingly complex, and too many decisions are made in the Github Actions workflow. This makes it difficult to locally produce certain builds / test the build process. …
orlp updated
5 months ago
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**Issue:**
Terrain summoning right now summons a complex building CustomAsset with multiple layers of size and textures. When trying to save a game and come back to it, the buildings re-randomize. …
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sorry if this reads like an adhd comment
## THIS IS A LONG TERM FEATURE SUGGESTION, PLS DONT TAKE THIS DOWN
i may also do some work on this im learning java, im at the stage where i can read but not…
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**Is your feature request related to a problem? Please describe.**
At the moment, instructlab is using a mix of tox, Makefile, shell scripts, and pre-commit for automation.
- [tox](https://tox.wik…
tiran updated
2 months ago
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Related to #736, #754
I think we are reaching our limits with the current structure of the stack file.
- Automatic updates were not taken into consideration and forced to be expanded and used.
…