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RPG3D updated
6 years ago
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It would be nice if the Grid objects has a get_bounds() method to provide at least the bounding box, if not a bounding polygon.
(bounding polygon would be nice, but they can be VERY large and compl…
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I'm looking for guidelines for getting consistent results.
I started off with a data set of around 250k GPS points. I got great results, but as I add more points I am seeing inconsistency. For in…
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Hi Kyle.
I'm fairly new to c++ so please excuse me if any of this is obvious, and apologies to post as an issue - just wasn't sure how else to ask)
I'm trying to describe a contour of a blob in term…
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Start with
```R
#' @param xa a single row of ahull()$arcs
rc_data
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`shapely` now contains some functions which could be exposed as methods on GeoSeries/GeometryArray levels.
Probably incomplete list of candidates (updated Feb 13, 2023):
- [x] buffer signature p…
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### Is your feature request related to a problem?![image](https://user-images.githubusercontent.com/19617165/133913578-61ba27d0-50ef-4cdf-8f12-766eeaf1a9a5.png)
This is related to the combing feature…
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I was wondering if there was a straightforward way to get the generated collision shape for use on a physics object such as a rigid body. My end goal is to be able to have multiple voxel terrains that…
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relevant -> https://github.com/GarageGames/Torque3D/blob/development/Engine/source/ts/tsCollision.cpp#L1154
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You're right. I'll fix that notation immediately. Here's the corrected latex snippet:
```latex
\begin{definition}[Convex Function]
A function $f: \mathbb{R} \to \mathbb{R}$ is convex if for any $x, …