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**Problem Description**
I maintain a [large community chatbot](https://fossabot.com) used by many VALORANT Twitch creators, and one common command they use (through our "customapi" functionality,…
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Direct copy of Nathan mail:
> Hey guys,
> JCGT just published a new paper about dealing with large numbers of
> light sources efficiently:
> http://jcgt.org/published/0005/01/02/
>
> The variation o…
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Barely install, didn't even build one nor do research. Yet this mod causing massive slowdown.
I have decent PC, , capable of handling megabase at 60 fps, yet this mod causing noticable drop.
The s…
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### Describe the project you are working on
A game making use of dynamic lighting
### Describe the problem or limitation you are having in your project
SDFGI, the solution for open world glob…
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@wenzeslaus lets talk about the tools are missing to have in GISCube and it is very important for a GIS Analysis to have here.
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I generally find it hard to distinguish the type of window just based on the title. I'm wasting time reading titles and being confused about whether I'm switching to a console, browser window or somet…
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Is it really so difficult to make working this in OpenGL? I know many people are missing the old graphics. Without overbright, the levels look wrong, the skyboxes look too bright compared to the level…
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I am trying to figure out why is this module so much faster than a "normal" GDScript implementation that does the same thing with SurtaceTool or ArrayMesh. For example, this:
https://github.com/orosm…
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Chrome proposes developing a high-level document to capture use-cases and requirements for device attestation and other high-fidelity, low-entropy signals. This is a call for collaboration among inter…
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*Related to https://github.com/godotengine/godot-proposals/issues/3401.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…