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![image](https://github.com/jkulawik/bunker-issues/assets/12644719/569397e5-a7d5-460a-9f7a-ea09eed98760)
On some static objects which have decals (or maybe LODs?) , changing the diffuse color mul onl…
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# Morphology CNN for Galaxy10 DECaLS
A simple small CNN to classify Galaxy10 DECaLS images.
Contacts: Mike Walmsley
Participants: as above
## Goals and deliverable
Script to train a simpl…
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c_te_playerdecal.cpp:
```c
#ifndef _XBOX
CLIENTEFFECT_REGISTER_BEGIN( PrecachePlayerDecal )
CLIENTEFFECT_MATERIAL( "decals/playerlogo01" )
#if !defined(HL2_DLL) || defined(HL2MP)
CLIENTEFFEC…
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I just noticed that it's not possible to ignore projected texture passes and decals for render.RenderView, so here I am requesting a way to ignore them.
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Final pass on the decals technology. Ship preview will now have decals.
A lot of long time issues and limitations have been fixed.
New Features:
- Decals compatible with ship preview.
- Decals a…
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I would love to see more player usable decals like multiple splats, vertical/diagonal single slashes (like pic but only 1 in each direction), stars, and multiple paintbrush strokes. I think this would…
Gallt updated
11 months ago
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### Labels
[BUG][MINOR]
### Description
Fabricators dont have decals of an item
### Steps to reproduce
Open fabricator.
### Expected Behavior
I wanted to see what im making. Som…
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Sometimes, when I launch a vessel with Conformal Decals parts, they don't appear in flight and the log gets spammed with NullReffExceptions. Reverting to launch or reverting to VAB and removing the pa…
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When enabling r_queued_decals, any source 1 game will crash. Im using my girlfriend's Ryzen 9 4900HS, so there should be enough cores and threads to support this option.