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Command
`"java -jar project.bob --email 'asd' --auth 'asd' resolve"`
gives me
```
Exception in thread "main" com.dynamo.bob.CompileExceptionError: D:\Repo\\build\default\state (Access is denied…
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### Godot version
4.0 Beta 4
### System information
Windows 64
### Issue description
The HTML5 export of a single empty 2D node has a size of >40MB. Godot 3.5 HTML5 export is already >20MB.
Us…
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**Describe the bug (REQUIRED)**
There is the bug, where layers inside templates rendering incorrect inside the Editor. In the game all render as excepted.
See the template (_component.gui_) and thei…
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* Wrote incorrect path in to an image in an atlas
* Clicked the browse button
Build time2019-06-11T09:19:24.991253
Defold channeleditor-alpha
Defold editor sha4fe1a4135c842ac05bff8e1fc288…
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If possible make this an option to set or not, it's okay to continue to simulate the game in these cases, and creates problems for certain kinds of games. For example, any game where players want to m…
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### Expected behaviour
Debugger runs normally ?
### Actual behaviour
Crashing and getting this error: java.lang.AssertionError: Assert failed: Cycle detected on node type editor.game-object/GameO…
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**Describe the bug (REQUIRED)**
I try to optimize my game. I look at profile and find that frustum culling for labels calls: 264
Also i find that frustum culling for mesh and model calls(11) equa…
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Haxe can be transpiled to C++, Java and Javascript.
Is it possible to do that and then convert it to a native extension instead?
The game performance and battery usage would be astonishing.
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**Task (REQUIRED):**
Develop a new editor from the ground up based on a more approachable GUI toolkit.
**Expected outcome (REQUIRED):**
New editor is available.
The current editor based on Clo…
Lerg updated
4 months ago
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**Describe:**
Crash if call flow.start recursive
**To Reproduce:**
```
local flow = require("ludobits.m.flow")
function boo(on_end)
return flow.start(
function()
…