-
In our projects we make heavy use of flow's module.name_mapper and also babel's module alias configuration. This lets us make imports like this `import SideNav from 'modules/SideNav';`.
Then in .fl…
-
Right now, we have fleshed out some of the "detail" documentation better than we did in D1: but we're still missing the core introductory experience for people first learning how to use the API.
Th…
-
It would be _extremely_ helpful if you included the actual name of a milestone in the data returned by /Destiny2/Milestones/{milestoneHash}/Content/. Loading and parsing the manifests is a huge amount…
-
Hello!
Was wondering about some coding stuff to be supported by Easy RPG - more specifically, the DestinyScript.
http://bananen-joe.de/DestinyDLL/?Language=1
It's an open-source patch for the…
-
Hi,
Is it possible to add functionality for getting the Instant Mixes that Google throws together? I don't mind writing it myself, but I was just wondering if you knew the particular call of the top …
ghost updated
10 years ago
-
There's no way to roll any of the dice for any skill check, weapon check, any of it, the macros don't work that did work, all worked before the start of the game, and stopped out of no where.
-
The Transitory component (party members, current activity details, last orbited destination) was a great addition, and I'm sure it's going to be very useful for many of us. I have a couple of question…
-
### 🚀 The feature, motivation and pitch
Numpy allows me to do masked operations such as mean/variance using `where` argument for mask:
```python
mean_value = np.mean(x, where=mask)
var_value = n…
-
The program crashes in few seconds after opening with text:
07:32:37: Fatal error encountered:
07:32:37:
07:32:37: Traceback (most recent call last):
07:32:37: File "main.py", line 158, in ma…
-
So this year's been a year of not having enough time to work on the API, and unfortunately that continues this winter. However, as the year comes to a close I would at least like to know what the com…