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So there's this old source engine bug with antialiasing that causes little seams in displacements and brushes(though I've not seen it happen on brushes, other mappers have said that it can) that appea…
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Is sledge a dead project? The idea of this program is already better than Hammer yet you haven't added Source support. Any news or updates when , if ever, this is gonna come out?
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I have an idea, but stars need to align just right to make it viable.
Basically, we take /most/ of your current workflow, but allow the merging of a second, higher resolution source.
1080p 3D BluR…
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Hi folks, thank you for this mind-blowing model!!
I've been trying to use the reconstruction demo and while the geometry reconstruction works like magic, the texture is always misaligned, especiall…
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Hello, I was wondering if the USD schema for DMM is located anywhere.
For planning on integration into an existing USD asset pipeline, it would be good to reference the MicromeshAPI schema that was…
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**IMPORTANT NOTE: This was tested on a Windows 10 OS, I do not have access to any version of Linux I could test this on personally. I also do not use this Team Fortress build provided here for persona…
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If you take a look at this video at 17:33+ https://www.youtube.com/watch?v=MeC5I5jRzBE
Then you'll see that Kerbals are almost neck deep in the snow at the poles.
I see from Matt Lowne's video…
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Our PNG-based toolchain uses waveflag.c, which I wrote to use two channels of a
mesh gradient to texture-map the flag on the wave mesh. With SVG, we don't
have that preprocessing luxury anymore…
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Do you have any examples on how to use PBR materials in plotoptix? I'm working on transitioning rendering a trimesh scene from pyrender to plotoptix and trying to figure out the easiest way to map mat…