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Detect tags used by sites such as dtube, dsound and utopian, and then offer an extra contextual menu link to appropriate content on the specialist site.
Import appropriate favicons.
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As I noticed native OpenAL with supported hardware significantly reduces latency in titles that are using DirectSound. It was possible to improve latency using Creative Alchemy in many DSound games bu…
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DSOAL is an open source DirectSound3D to OpenAL wrapper which brings back proper positional audio (Edit: Wine's DS3D implementation might already do this) and EAX effects to old games relying on DS3D.…
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I'm trying to learn to code for the Uzebox and gghost looks like it would make a great example for a beginner to pick apart, if it would build against recent Uzebox kernels at least. It would make a g…
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*Issue created by @RossBencina*
After some discussion with Rob we concluded that strings passed in PortAudio public APIs should encode multibyte characters (device names etc) as UTF-8.
PortAudio…
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I am using the Usamune 1.93 U ROM, on Mupen 1.1.8-2, and STROOP refactor 0.6.1.
I reset the ROM and loaded an empty save file. After the intro cutscene and text, I activated the ghost hack, made a …
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the window asking about autoupdates freezes and stops responding, first time trying to use repentagon and I temporarily removed all other mods to see if there were just too many and it was slowing the…
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This pops up if I try to launch the game with the autoinjector files in the Win64 folder.
![image](https://github.com/RussellJerome/UnrealModLoader/assets/54847049/f9911d10-43a2-4f19-9528-27a07e99b77…
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Hi,
I had tried hundred times compiling stepmania solution but failed.
There are lots of error such as following, over and over when compiling 'stepmania' project that I generated form CMake.
…
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*Issue created by @RossBencina*
Currently the directory name for the direct sound host API is dsound, and the source files have names like pa_win_ds.c, and the source code uses constants like paDirec…