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all,
With modern hardware, what training speed would one expect with a single H200 GPU, ie: how fast could you go from zero to the current ELO?
I am curious to see how the ending ELO would chang…
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* [x] Download and evaluate CSV data 538 history of MLB data
* [x] Ascertain who the favorite was for each game and whether the favorite won
* [ ] Plot fraction of games that the favorite has won ov…
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put rating engines and get automatic update +/- variation in the field previously filled in after game/tournament.
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In real life the real winners are those who can afford to buy everything they want. So why not reflect it in the gameboard? With enough money you can assure yourself to stay on top of everyone else fo…
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[14:36] Mino: I strongly suggest to add nickname completion to !elo command. I have done it here: https://gist.github.com/WalkerY/34d8a3c96d44ddc3f95f
[14:36] Very helpful and improves consistency w…
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Storing/calculating ELO ratings for logged-in users would be super-cool: https://en.wikipedia.org/wiki/Elo_rating_system
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Hello, have you ever tried to measure how many ELO points your chess engine has?
I'd like to port your project to run on an embedded system ;)
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If we ever want to undo games, we need to store elo history since math is cumulative. That will also let us see how a user progresses in their elo, which could be used for graphs and such.
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Recalculate elo when the base changes for the current season.