-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
I've had a LOT of people asking me to add support various rom hacks, for [Pokélink](https://www.pokecommunity.com/showthread.php?t=443383) but the data in memory seems to have all changed (which is wh…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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### Expected behavior?
Load battery savefile as normal.
Funny enough, GBA.emu which uses your VBA-M as core could load it normally.
### Actual behavior?
The HUD message told me it loaded battery s…
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```
I'd like to request a feature-set similar to the Gen 1 & Gen 2 randomizers, in
an effort to make the game more exciting.
This would require:
1) Randomize moves that are learned during level-up
2…
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Decided to test this out with a throwaway file. Loaded a Pokémon Ruby save and tried to change the ability of a Seedot I caught from Early Bird to Chlorophyll but the app acts as if Early Bird is the …
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I've been trying to figure out how to retrieve the sprites for the Pokemons, but it's not working... ¯\_(ツ)_/¯
This is my query I'm using:
```javascript
query PokemonGraphQLCall {
…
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Opened the program successfully (although I had to move the _Gen_III_Suite.exe_ file from the **dist** folder into the **Gen_III_Suite (MAC)** folder so it would find the _Icon.png_ file correctly at …