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**Distribution (run `cat /etc/os-release`):**
NAME="Pop!_OS"
VERSION="19.04"
ID=ubuntu
ID_LIKE=debian
PRETTY_NAME="Pop!_OS 19.04"
VERSION_ID="19.04"
VERSION_CODENAME=disco
UBUNTU_CODENAME…
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Hello, I have remapped my "arrow keys" with config like this:
```
REWIRE CAPS MOD9 CAPS
COMBO A [^^^& .... ....] > key(LEFT)
COMBO D [^^^& .... ....] > key(RIGHT)
COMBO W [^^^& ....…
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### Describe the project you are working on
I am working on a GDExtension - https://github.com/marc-weber1/godot_rtc_voip - that would be used for P2P voice chat in "lobbies" for Godot 4, e.g. a fi…
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I propose to add a new Powerup or change the plunger to pull the ball when we play soccer mode.
This solves when the ball goes very high We can catch it.
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## Bug report
### Describe the bug
Here is a clear and concise description of what the problem is:
1. This is really a minor issue, but it's been bothering me for a long time. Can we plea…
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When the SMG fires, the brass isn't ejected at the ejector and it also ejects in the wrong direction.
![Image of brass being ejected on the wrong side](http://i.imgur.com/yCTexfM.jpg)
Viech updated
3 years ago
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Hi there,
We've been using this script for a while for our game (it's a lifesaver, thank you!), but realised that in some animations the bones slowly slide away from their correct positions.
For…
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So recently I've ripped Dfmusic.sbf straight off my Steam copy of Delta Force 1 (1998) through a QuickBMS script. All of those contained files are extensionless, and probably headerless. I tried to us…
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This is going to be another one of my large issue thingos since its all related to what I think is just how gun holdups work in their entirety.
**1. Gun holdups can seemingly fire off into unusual …
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### Describe the project you are working on
We are working on a first person shooter utilising quake/source engine style logic entities. This allows level designers to script encounters without tec…