-
### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Is your feature request related to a problem? Please describe.
From "Wikipedia":
In a traditional first…
-
**Is your feature request related to a problem? Please describe.**
Duck Hunt Game
**Describe the solution you'd like**
Duck Hunt is a first-person shooter game with moving on-screen targets, firi…
-
### Operating Systems ###
Server: Windows 10 1903
Client: Manjaro Linux
### Barrier Version ###
2.3.2-snapshot-210c2b70
### Steps to reproduce bug ###
Set (almost) any game to fullsc…
-
### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [x] I checked for existing similar suggestions
### Summary
Besides "Comp…
-
**Distribution (run `cat /etc/os-release`):**
NAME="Pop!_OS"
VERSION="19.04"
ID=ubuntu
ID_LIKE=debian
PRETTY_NAME="Pop!_OS 19.04"
VERSION_ID="19.04"
VERSION_CODENAME=disco
UBUNTU_CODENAME…
-
### Describe the project you are working on
I am working on a GDExtension - https://github.com/marc-weber1/godot_rtc_voip - that would be used for P2P voice chat in "lobbies" for Godot 4, e.g. a fi…
-
Hi there,
We've been using this script for a while for our game (it's a lifesaver, thank you!), but realised that in some animations the bones slowly slide away from their correct positions.
For…
-
When the SMG fires, the brass isn't ejected at the ejector and it also ejects in the wrong direction.
![Image of brass being ejected on the wrong side](http://i.imgur.com/yCTexfM.jpg)
Viech updated
3 years ago
-
I propose to add a new Powerup or change the plunger to pull the ball when we play soccer mode.
This solves when the ball goes very high We can catch it.