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Hi, firstly thank you for putting this together, it saves a lot of steps having it in one neat package!
My issue is regarding the original input data frames are not preserved. This may be intended …
ZakCT updated
1 month ago
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### Make sure you are not opening a duplicate.
- [X] [I have searched the issue tracker](https://github.com/FlashyReese/sodium-extra-fabric/issues?q=) and did not find an issue describing my bug.
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[`image::Frames::collect_frames()`](https://docs.rs/image/latest/image/struct.Frames.html#method.collect_frames) currently does not honor memory limits.
I am modifying the underlying decoders to h…
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### 🐛 Describe the bug
Since resumption frames don't exist in the source code, having access to their bytecode can be useful for diagnosing Dynamo bytecode problems.
### Versions
main
cc @chauhang…
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### Is there an existing issue for this?
- [x] I have checked for existing issues https://github.com/getsentry/sentry-javascript/issues
- [x] I have reviewed the documentation https://docs.sentry.io/…
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Motivation:
Currently gltfpack optimizes animation with a fixed-fps mode, which causes duplicated frames for slow animations, or animations that have a long duration.
Taking this model as an example…
kzhsw updated
1 month ago
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> Galooch — Today at 5:49 PM
Here is my current workflow along with my working Mariner (Bally 1971).res file that uses the Protomech I posted above. This will sound far more complicated than it real…
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The startup for groundpound, for as long as it is, can be hit and deactivated with a jumpkick or a dive, making it unviable in a lot of situations. Giving GP's Invincibility frames in the air makes pl…
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### Describe the bug
CogVideoX I2V:
There is a warning when the negative_prompt is defined, but no warning when num_frames is defined, however, the latter will cause a faulty render, so maybe a gua…