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Hello,
Do you have plan to make an update for V 1.0 ?
Thanks !
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Would be great to get some TLC / love for new revision..
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Question Below:
Could you tell us more about how FSR benefits from the programmable cores within RDNA2 and if we have any plans to see AI/ML based FSR in the future? Now with AMD having data center…
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TAA got merged in https://github.com/bevyengine/bevy/pull/7291, but there's a couple of things we could do better.
## Compatibility
- [x] Write motion vectors for skinned meshes correctly
- [x] …
JMS55 updated
2 months ago
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Hello, thank you for the project! I want to know if this CLI supports any version of the FSR, thanks!
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Whenever you approach this corridor, you will not be able to see anything.
It will not go away until the game is restarted.
Is there any solution to this problem?
I have a Q2+VDorAL+rtx3080+10900…
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So honestly the button prompts not working is fine by me cuz there is already a mod that fixes that on nexus and I just wanted to mention it here to let you know it still wasn't changing for me and wa…
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### Godot version
4.2 beta 1
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
When FSR2.2 is enabled the glow on reflections has som…
viksl updated
12 months ago
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could somebody post instructions how to build vkquake-rt with visual studio 17?