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**Describe the bug**
When reloading the Scoped Kar98k, I noticed that the scoped moved choppily, while hands and the rest of the weapon moved smoothly
**To Reproduce**
Steps to reproduce the beha…
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**Describe the bug**
Some Sprites that were previously fullbright aren't anymore
In this issue i'm using the wunderwaffe sparks as an example, but I'm certain there's other sprites this happens to…
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**Describe the bug**
The prop ```tree_swamp.mdl``` has broken transparency in trenchbroom and in-game
**To Reproduce**
Steps to reproduce the behavior:
1. Create a place_model
2. Set ```model``…
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**Describe the bug**
Menu music stops playing after changing graphics settings
**To Reproduce**
Steps to reproduce the behavior:
1. Go to 'settings'
2. Click on 'graphics settings'
3. Click on…
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**Additional context**
Add any other context about the problem here.
Expected it to install requirements and launch the game as intended, chatgpt wasn't smart enough to fix the issue in vim so I…
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Hey!
I am trying to implement the "nextmap" command in a FFA FTEQW server (to go automatically to the next map in the rotation). But, in compilation the code below is giving errors:
"
nextmappin…
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**Describe the bug**
On Windows, the game does not seem to let me use VOIP since it cannot find my microphone
**To Reproduce**
Steps to reproduce the behavior:
1. Select an input device for audio
…
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**Describe the bug**
When the ADS Mode is set to Toggle in the options, it is no longer possible to shoot the right weapon when dual wielding.
**To Reproduce**
Steps to reproduce the behavior:
1…
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I've been testing on both linux32 and win32 builds and player desyncs while looking past these ranges. Tried with and without sv_nqplayerphysics enabled.
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The help output does not show any of the options for extracting and creating PAK and PK3 files.
```
$ fteqcc64 --version
FTEQCC: git-6496-eb6b127d9 (%cs)
$ fteqcc64 --help
cmdline:0: wa…