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Binding SDL's `SDL_Haptic*` functions to support rumble feature of gamepads.
I have a DS4 controller, so I can test it if you don't have any gamepads.
onox updated
3 months ago
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Currently, when deleting a game, you click delete once, then an extra confirm button.
That is good, but doesn't always prevent accidents. Requiring the user to type the game or file's full name befor…
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# Is your feature request related to a problem? Please describe.
Right now, the game doesn't seem to differentiate between canned perishable goods that have been opened and those that are still prese…
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As we make use of resources from other people, please add 'em in here, so we can make sure they're reflected in either our game credits, or the game jam notes.
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**Describe the bug**
This is kind of a niche issue but I wanted to report it anyways. The panel showing "view all/ add to collection/ gamejam entry" can in some cases be large enough that it blocks …
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Hi Pyxel users,
I would like to create a page that introduces Pyxel user examples like [this](https://github.com/kitao/pyxel/wiki/Pyxel-User-Examples).
So could you tell me your work with Pyxel by…
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From support ticket:
> Can you make a search feature for the "Browsing past jams" because scrolling through (especially the frigging calendar) and clicking through the whole thing is too overwhelming…
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This card is to enter possible game ideas. Probably just general ones before the Jam as we don't know the topic yet.
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# Game summary
- Game name: NBA Jam 2000
- Game version: Europe
# Daedalus X64 summary
- Version: v0.2 and nightly 8th May
# Issues
- Games doesn't start at all/ crashes emulator wit…
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I am trying to convince the Free Software Foundation Network to host a Game Jam on https://itch.io to encourage the development of Free/Libre and Open-Source games and i can already hear the community…