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cataclysmbnteam
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Cataclysm-BN
Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
https://docs.cataclysmbn.org
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fix: remove `cash` property from `player` class to use `cash` from `Character` for Lua
#5751
AluminumAlman
opened
3 hours ago
1
feat(balance): set gasoline engines to use alcohol as alternative fuel instead of biodiesel
#5750
chaosvolt
opened
5 hours ago
1
feat(balance): adjustments to biodiesel recipe
#5749
chaosvolt
closed
4 hours ago
0
feat(balance): allow making vegetable cooking oil from corn
#5748
chaosvolt
closed
8 hours ago
1
feat(balance): allow mills to hold more food than smoking racks
#5747
chaosvolt
closed
10 hours ago
0
fix: change the scooter position in `res_backyard_scooter`
#5746
0Monet
closed
22 hours ago
0
"No hope" mapgen json-error
#5745
LinKennt
opened
1 day ago
6
fix: electrosense CBM's voltmeter can be used in advanced deconstruction
#5744
chaosvolt
closed
1 day ago
0
fix: make grid plut gens deconstructible again
#5743
RoyalFox2140
closed
1 day ago
0
Support for weighted arrays for item sprites
#5742
thedyze
opened
2 days ago
0
fix: Remove surround groups in large buildings scenario
#5741
LucioFurnari
closed
20 hours ago
4
Shotgun bandoliers should have multiple sub-magazines for holding different types of ammo.
#5740
DoubleBullfrog
opened
3 days ago
0
fix: Stop electric chainsaw lajatangs from reverting to gasoline
#5739
karxi
closed
3 days ago
0
fix: remove extra tool belt from survivor belt recipe, update description
#5738
chaosvolt
closed
3 days ago
0
fix: set hydrogen to gas like other craftable gases
#5737
chaosvolt
closed
3 days ago
1
Add missing overmap id's to map_extras
#5736
thedyze
opened
4 days ago
6
legacy `burst` is orphaned, needs to be phased out from mods
#5735
RoyalFox2140
opened
4 days ago
1
fix: don't use ancient legacy `burst` property with gatling shotgun
#5734
chaosvolt
closed
4 days ago
1
feat(mods/Monster_Girls): Add monstergirl dreams
#5733
RobbieNeko
closed
4 days ago
1
feat(UI, port): Port hiding clothing from DDA
#5732
RobbieNeko
opened
4 days ago
3
feat(content): Add domestic window variants on request for tilesets
#5731
RoyalFox2140
closed
4 days ago
0
feat: Downspout, stairs, wind turbine sprites
#5730
thedyze
closed
4 days ago
0
Milspec searchlight doesn't blind the character on death.
#5729
blot-runner
opened
5 days ago
0
feat: add noise use action to clown noses
#5728
chaosvolt
closed
5 days ago
2
feat(balance): add recipes for rubber gloves, boots, and hoses
#5727
chaosvolt
closed
5 days ago
0
feat: Bloated Zombie animaton
#5726
thedyze
closed
5 days ago
0
fix: bone club recipe requires wood for the haft
#5725
chaosvolt
closed
6 days ago
0
Suggestion for solving the "spear+rooftop" exploit.
#5724
blot-runner
opened
6 days ago
0
feat(port): Implement `GLOBALLY_UNIQUE`
#5723
Zlorthishen
opened
6 days ago
5
feat(balance): Electrical terrain/furn requires varying skills and lots of tools, easier to train
#5722
RoyalFox2140
closed
6 days ago
1
refactor: Remove most of `body_part` enum usage
#5721
Coolthulhu
opened
6 days ago
0
feat(port, content): Fix tile rotation
#5720
Zlorthishen
closed
6 days ago
1
feat: Boomer, Acidic zombie animations
#5719
thedyze
closed
6 days ago
0
feat(balance): Remove the plutonium generator in the police roadblock.
#5718
Skas8825
closed
1 week ago
5
Mutation properties for active mutations are always on
#5717
chaosvolt
opened
1 week ago
0
fix: Change the id of the ceiling lamp when it has no power according to convention.
#5716
Skas8825
closed
1 week ago
0
feat: Allow power armor weapon racks to sheath spears
#5715
karxi
closed
1 week ago
0
Support for nested, weighted arrays in multi tiled sprites
#5714
thedyze
opened
1 week ago
0
Add support for gunmod in other weapon types
#5713
AskaHope
opened
1 week ago
2
feat(content): more monster-material weapons
#5712
chaosvolt
closed
1 week ago
1
feat(balance): Gate map extra nether enemy spawns by time, campers get handguns
#5711
RoyalFox2140
closed
1 week ago
0
feat(balance): Overhaul military drops
#5710
RoyalFox2140
closed
1 week ago
2
feat(balance): bring back support for effects modifying monster bash/cut/size, use modifiers in more effects, assorted effect immunity fixes
#5709
chaosvolt
closed
1 week ago
0
feat: Add a few common furniture sprites
#5708
thedyze
closed
1 week ago
0
refactor: Remove recent sprite changes from external_tileset
#5707
thedyze
closed
1 week ago
0
fix: stinger dagger no longer uses nonexistent on-hit spell, other consistency fixes for monster weapons
#5706
chaosvolt
closed
1 week ago
0
Re-implement support for effects being able to alter monsters via `hit_mod`, `size_mod`, `bash_mod`, and `cut_mod` effect propeties
#5705
chaosvolt
closed
1 week ago
0
feat(balance): add support for DoT poison ammo effect, rebalance poison effects and sources accordingly
#5704
chaosvolt
closed
1 week ago
0
feat(balance): allow scrapping a few more items, more ways to obtain rubber
#5703
chaosvolt
closed
1 week ago
4
feat: Add recent sprite changes as a mainline mod
#5702
thedyze
closed
1 week ago
0
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