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# Princess's Quest: The Heroine's Journey
![image](https://github.com/TusharAMD/SuperSpeechSaga/assets/59115865/44b3fafc-b589-4fc8-acf5-ee796c994624)
We all must have played games where prince sav…
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# Princess's Quest: The Heroine's Journey
![image](https://github.com/TusharAMD/SuperSpeechSaga/assets/59115865/44b3fafc-b589-4fc8-acf5-ee796c994624)
We all must have played games where prince sav…
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I love the feel and concept of your game.
The dialogue is super engaging and humorous. There is pressure for every decision as you do not know the value of each of your resources when you start.
I …
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In "Monkey and banana"
I can't quit after eat banana and type "quit".
It's infinite loop.
Probably, there are no "BREAK-NARRATIVE", after game end.
It's ok (exit program) in Java example.
Also, I can…
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We will implement multiple types of NPCS to facilitate the game.
TODO:
Setup templates for the creation of npcs based on zones
Get more portraits for NPCS, figure out how to organize and list all…
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As a Narrative Game Designer, I would like to create a new format. This functionality would allow to me to format text as GAMEPLAY or OPTION, making it distinguished from ACTION.
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Title Screen still includes a selectable option for the Volcano level. This needs to be removed and replaced with a new Credits option, showing my name and a link to the website, along with info regar…
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Document detailing when the game transitions into its narrative, the pacing of the gameplay/story flow, and an idea of what a dialogue scene would look like
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At this point of RH development the For You tab do not show any meaningful difference to the frontpage contents. They are basically showing the same stuff with randomly different orders.
As a poss…