-
I just got your environment setup. I've been able to get the Windows and Android builds running but I am getting errors from the emscripten build. I am developing on Windows 10. Any idea what I am doi…
-
This issue is to capture various requirements, notes, references, etc. related to collision detection and response.
The design team is generally happy with the behavior of the Java version, so t…
-
It would be perfect, especially for testing and to make people try it, the possibility to add CPU AI to the ship. Simple and stupid, but working
-
The collision mechanics are broken, and not well implemented.
Fix them, by making a new method to calculate the speeds and directions post collision, or by using the link provided:
https://www.topta…
-
**[ UUID ]** aeadcaaf-1c98-4429-b228-d44139ae4c0f
**[ Session Name ]** OpenSource driven Gamedevelopment
**[ Primary Space ]** Openness
**[ Secondary Space ]** Digital Inclusion
**[ Submitter's Nam…
-
Hola he visto que pilas engine es muy practico tiene un diseño excelente para aprender a programar y practicar con python..Tambien vi que hay una version en web que es pilas 2....Me gustaria saber si …
kone9 updated
5 years ago
-
I'm thinking about writing a maze/cave generator for my game. Check this link: https://gamedevelopment.tutsplus.com/tutorials/generate-random-cave-levels-using-cellular-automata--gamedev-9664
For t…
-
When creating custom drawables, it is currently not possible to be add or change the split or pad properties. To do this you have to manually set those in the atlas by hand.
I suggest adding a smal…
-
I'm currently working on the Animations tutorial in Step-by-Step.
After setting the editor cursor to the end, and adjusting the position to (118, 0) and setting another key frame. The animation sti…
-
Bi-dimensional cellula automata using the encoding of the rules from preview task.