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Either using an Object-Oriented pattern or an Entity-Component system, we should have a system for all game objects. They should be mostly data-based (methods ought not to go far beyond getters and se…
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The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
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### Describe the bug
Input buttons defined in the editor project settings do not take effect when playing the game in the editor environment.
### To Reproduce
1. Create brand new project
2. Create…
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Hi @pepcots ,
I was trying to implement my Component Pattern and during this I don't know why the textures are not loading anymore. Even if I try to use the same functions before implementing the C…
D1dii updated
2 weeks ago
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### Describe the bug
Grid snapping in the scene editor leaves GameObjects at near integer coordinates, such as 15.999 or 31.998.
### To Reproduce
Move a GameObject around with grid snapping enabled…
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```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
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### Describe the bug
When disabling the draw gizmos button in scene view it should hide the camera frustrum lines as well as the decal renderer lines.
There may be other gameobjects that also do thi…
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### What can't you do?
When a player is connecting to the server, a snapshot of all gameobjects are sent to the new client.
If I make a menu, network them, and open this menu on the host, the menu wi…
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Reference cpp project and see if emulation is good