Open vinceTheProgrammer opened 3 months ago
Just a little FYI - you do not need to define your own logger unless you want to 😸
I have a feeling this is because you're trying to overwrite the common input actions that have local preferences
I have a feeling this is because you're trying to overwrite the common input actions that have local preferences
Yeah, that's probably it because if I make an input action with a different name, for example "Run_c" instead of "Run", I can bind it to whatever just fine.
Is that the intended behavior though? It seems a little counterintuitive to ignore the bindings the dev sets without at least warning the dev that their bindings are being overwritten because the input action is part of the set of common input actions.
I don't believe this is happening anymore (?), can you verify
Describe the bug
Input buttons defined in the editor project settings do not take effect when playing the game in the editor environment.
To Reproduce
Project > Settings > Input > Movement
and change the forward input to a key other than "w", such as "k".Minimal reproduction: https://github.com/vinceTheProgrammer/input-bug-reproduction
Expected behavior
I expect that if I set a button for a particular input in the project's settings, it should reflect properly when testing the game in the editor.
Media/Files
Additional context